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It Was Wise Enough To Know Itself, And Brave Enough To Be Itself, And Wild Enough To Change Itself While Somehow Staying Altogether True.
-Patrick Rothfuss
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It Was Wise Enough To
Patrick Rothfuss
It Was Wise Enough To Know Itself, And Brave Enough To Be Itself, And Wild Enough To Change Itself While Somehow Staying Altogether True.
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Wise
Brave
Enough
More From Patrick Rothfuss
Now It's Virtually Impossible To Write A Game That Successfully Provides Challenge And Frustration, And That's A Shame. We Are Going To Lose Something That Makes Scientists, That Makes Doers, That Makes Hard-minded, Witty, Clever People, And I Worry That Those People Aren't Being Made These Days.
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Most Games Follow A Real Railroad Plot, No Matter What You Want, You're Following Their Storyline To Its Unavoidable Conclusion. I'd Like To Write A Game Where Your Character Can Follow Any Number Of Possible Story Arcs And Sub-plots.
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For Me, Language Is Something That I've Always Loved. When I Read, That's What I Look For. When I Write, That's What I Strive For.
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Elodin Looked At Me. "what A Remarkably Honest Threat," He Said. "normally They're Much More Growlish And Gristly Than That." "gristly?" I Asked, Emphasizing The 't.' "don't You Mean Grisly?" "both," He Said. "usually There's A Lot Of, 'i'll Break Your Knees. I'll Break Your Neck.'" He Shrugged. "makes Me Think Of Gristle, Like When You're Boning A Chicken.
Mean
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Knees
In Brief, Worldbuilding Is Different Than Setting In My Opinion. Setting Is A Room. A Backdrop. It's Scenery. But Without Good Worldbuilding, You Can't Have Realistic Feeling Scenery. You Can't Have Cool, Unique Backdrops For Your Story.
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